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General Discussion / [NEA] Never Ending Arena
« Last post by cmd276 on February 09, 2018, 12:59:53 am »
Game Play: You're trapped in an arena, with a seemingly never ending supply of enemies trying to kill you. You kill, or be killed. There is a merchant in this arena?! He doesn't seem bothered by you being attacked, and is willing to sell things to you?! What is going on? You want to survive.... Because who wants to die? You kill, and get stronger, and the enemies just don't know when to stop showing up.

Challenge Scale Setting:
  • Change how many enemies you get at a time, along with how strong they are.
  • Chance to change it so you get between 1 and 3 new enemies per kill.
  • Decimal pointed values accepted. (A 1.5 spawn rate would alternate between 1 new spawn and 2 new spawns per kill)
  • Option to set the enemies to be verbatim player. (Maybe have an option to make them even stronger?)
  • Reset your level, stats, and skills. Gain Ability Points equal to level before reset.
  • Leveling up will provide one stat point, and two skill points.
Ability Scores:
  • Based on Dungeons and Dragons stats.
  • Str, Dex, Con, Int, Wis, Cha, with the added stat of Luck.
  • They'll modify attack, defense, health, amount of gold, or quality of equipment found.
Stat Scores:
  • Stamina: Determines dodging attempts, jumping, running, etc.
  • Magic: Mana reserve for casting spells.
  • Health: How much life a character has.... Reaches Zero or lower, they die.
  • Not Defined. There won't be a class system.
  • Based a lot on that of The Elder Scrolls: Skyrim
  • Each weapon type, and armour weight group, each element for magic, will have its own skill set.
  • Each character level will provide two skill points.
  • One Handed
    • Single swords
    • Wands
    • Daggers
  • Two Handed
    • Large Swords
    • Axes
    • Staffs
  • Dual Wield
    • Two daggers
    • Two single swords
  • Sword & Shield
    • Sword or dagger with the use of a shield.
  • Light Armour
  • Heavy Armour
  • Fire Magic [Includes Lava]
  • Water Magic [Includes Ice]
  • Wind Magic [Includes Weather]
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